Saturday, May 14, 2016

So this is a "Two for one" post...

Hi all...

What with one thing or another, I didn't get round to posting last week, so this week's post covers both!

Starting with last week, we got past the "core four" subjects and finally got started with the meat of Game Art. The class I'm in now is "3D Foundations" and is a basic (!) introduction to 3D modeling and Autodesk's Maya package.

The tasks for the week were some basic familiarization exercises (learning how to use and navigate in Maya), parenting of objects, and some basic blocking out. Having used a package previously called Gmax, I found Maya quite intuitive, but like all 3D packages, the logical ways to do things are hidden deep in menus and shortcuts. Luckily, I'm learning these all the time.





Thankfully, I got myself a 100% for both my exercise and main week one assignment, though I did have to redo my week one turn in as I went somewhat beyond the basic block out concept... On the plus side, it gave me more chance to practice ;)


As for weeks two, The exercise was about using the more advanced concepts of Maya; using the three main components of a 3D object (vertices, edges and faces) and extrude tool. This knowledge, along with other research made allowed us to craft much more complex models.



The week two main assignment is to craft five models total, using the techniques learned in the exercises. the models are to use minimal separate objects, and any complex shapes and elements should be appropriately modeled into the 3D objects. It's been a lengthy task for some, and I still have one more to go this week, but so far, I think they look fairly decent... though my grades will be the real indicator there of course ;)





Next week is all about cleaning up and fixing issues with models... of which I am certain there will be plenty of in mine... Stay tuned.

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